Vile Spirits and bombs that drop shortly after they materialize. Now, in here are two things to look out for. Your whole raid gets teleported into the throne room and yet another dance begins. Phase three greets you straight away with Harvest Souls - yes, this is plural for a reason. You want to spread out in the same format as before and pretty much repeat the first ledge phase. Again, this is so no one takes unneccessary damage from Remorseless Winter ticks. You should also make sure that your raid has defile and shadow traps on say announce in their boss mod.Īs you approach 40%, your raid should move towards an edge of the platform. Your tank should be announcing where he's taking the Lich King so the raid knows to follow, and impending defiles and valkyrs should also be called out in vent, mainly just so no one has an excuse to be in the wrong spot. Knowing where to be at any given time depends on practice and communication. You want to have your raid members in a central position whenever Lich King summons a Valkyr, so they have a long ways to go to drop the person in question, but you also want to be spread out a bit for Defiles, and you have to dance around wherever someone drops their defile. Phase 2 movement is a bit like a dance, really. Make sure your raid's communication is spot-on for this, or you'll end up with a very dead tank. This greatly depends on your raid setup, but very useful are abilities such as Barkskin, Last Stand, Pain Suppression, Bubblesac, Guardian Spirit,Offtank Intervene and so on. You will want to setup a cooldown rotation for Soul Reaper. They expand a lot quicker in the hard mode than they do in the normal fight and as such are quite a threat if not handled with care. Any Valkyr should be taunted by a tank when possible so they don't disrupt priest shields on raid members.ĭefiles should be dropped towards the starting point of the fight whenever possible. Instead of killing them to make them drop a player, you dps them to 50%, then they'll fly up into the air and spam an ability called Life Siphon. The new ability gained in this phase actually affects the valkyrs. If your disc priest gets picked up by a Valkyr, have your paladin use aura mastery for the infest. Infest deals twice as much damage in the heroic version than it does on normal. Save penance in case someone still takes a tick. You want every raid member have a fresh power word: shield before every Infest. When he starts casting Quake again, everyone should meet up in roughly the center area of the platform, cause there's an immediate Infest coming and then a Valkyr.Īs disc priest in this fight, it is your job to take care of Infest by yourself. On the ledge, you want to spread out in at least three groups to avoid stacking Pain and Suffering too high on individual players. Make sure everyone immediately faces the same direction and not another person, so that any Raging Spirit that spawns does not immediately soul shriek a raid member. Make sure all groups are always in range of each other.īy the time you approach 70%, you should be fairly close to a ledge of the room if you keep moving up like we do here.Īs Arthas casts Remorseless Winter, your entire raid should be on the ledge as to avoid taking unnecessary ticks of the dot. You should have a designated dispeler that is not a healer.Īs more and more shadow traps spawn, your raid needs to move away from them, leaving them behind. That way, the plague should jump to the horror and damage it significantly as stacks grow and yet the person taking it there will not get hit by shockwave if they stay behind it. Any necrotic plague is taken BEHIND a currently active shambling horror and then dispeled there. Have any Horror that spawns misdirected to your offtank, who should keep the horrors between the ranged and the melee pile. Since the Lich King has so much health and you can't really afford to have people waste any time DPSing the adds, you have to use Necrotic Plague to your advantage. Group 2 is the Shambling Horror tank and his shambling horrors. 1 group is compromised of the Lich King tank and the melee. To deal with this, we split our raid in three groups. Arthas casts this on a strict timer on a random raid member, and anyone that's still in the area of a shadow trap after it spawns will get knocked off the map and die. The trick he's learned in phase 1 is Shadow Traps - those are the big black circles that you see on the ground. In every phase, Arthas has learned a new trick that'll make you have to adjust your tactics for this fight. Arthas has upped his health from 17 to 30 million, so you're gonna need good DPS to beat the time limit. You also want two well-geared tanks and 6 DPS. At the point of this recording, it's pretty much essential to bring two healers to this fight - a disc priest and a holy paladin.
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